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Halo Infinite Multiplayer Cinematic Intro Concept Art

These are environment concepts I did for the Halo Infinite Multiplayer Season 1 Cinematic Intro, produced by Axis Studios for 343 Industries.
My main tasks on the project were concepting the opening shot evnironment of future London, the Alleyways and the training facility.

Final concept for the opening shot of future London with smoke and fire...

Final concept for the opening shot of future London with smoke and fire...

Final concept for the alleyway, upper part, ocre sandstone on the left was a reference to Londons old tenment buildings....

Final concept for the alleyway, upper part, ocre sandstone on the left was a reference to Londons old tenment buildings....

Final concept for the alleyway, lower part.

Final concept for the alleyway, lower part.

Final concept for the training facility.

Final concept for the training facility.

Paintover for smoke, fire and athmosphere testing, based on a render by Dmitri Kremiansky. I really like the mood of this...

Paintover for smoke, fire and athmosphere testing, based on a render by Dmitri Kremiansky. I really like the mood of this...

Concept development for the opening shot, working out the composition with thumbnails...

Concept development for the opening shot, working out the composition with thumbnails...

More refined concepts for the opening shot, these are already from the detail iteration process...

More refined concepts for the opening shot, these are already from the detail iteration process...

Final iterative concepts for the opening shot, these are for different light, smoke and fire exploration...

Final iterative concepts for the opening shot, these are for different light, smoke and fire exploration...

Concepts for the other part of the alleyway, on the top-left there is one of many thumbnails...

Concepts for the other part of the alleyway, on the top-left there is one of many thumbnails...

Concepts for the training facility... looking side-ways...

Concepts for the training facility... looking side-ways...

Concepts for the training facility, gate opening...

Concepts for the training facility, gate opening...

Effects concept for a weapon impact on the Spartan armor with yellow shield effect - later, the hexagonal pattern was added to this.

Effects concept for a weapon impact on the Spartan armor with yellow shield effect - later, the hexagonal pattern was added to this.

FX concept for a plasma grenade explosion

FX concept for a plasma grenade explosion

I briefly did some colour variation explotations for the Spartans, too, these were simple colour adjustment paintovers based on greyscale renders of the original 3d model

I briefly did some colour variation explotations for the Spartans, too, these were simple colour adjustment paintovers based on greyscale renders of the original 3d model

And there was even a concept for future London road signs...

And there was even a concept for future London road signs...

Material / damage / dirt paintover for a car model (model provided by 343)

Material / damage / dirt paintover for a car model (model provided by 343)

Material, dirt and colour iteration paintover for a truck (model provided by 343)

Material, dirt and colour iteration paintover for a truck (model provided by 343)

The original trailer